Unless otherwise stated in the assignment, each assignment is due 15 minutes before class on the day indicated. Reading assignments are listed on the day they are assigned, and generally prepare you for the next class. Readings to skim are in brackets. Note that this schedule is an aspirational approximation of what we'll do; it will be updated as the term goes on.
For an overview of the course, see the calendar PDF (which will not be kept updated) and the syllabus.
Week 1: Getting Started | ||||
Date | Due | Class Topic | Out | Reading |
---|---|---|---|---|
1. Th 12/3 | Course overview; Logistics | HW0: Setup | ||
2. F 12/4 | 2D shapes; Python | HW1: 2D Shapes | ||
Week 2: 2D and 3D Shape Models | ||||
3. M 12/7 | HW0 | 2D shapes | ||
4. Tu 12/8 | 2D & 3D shapes | |||
5. Th 12/10 | HW1 | Lab time — 3D shapes | HW2: 3D Point Clouds | |
6. F 12/11 | 3D shapes | HW3: 3D Meshes | ||
Week 3: 2D Transformations | ||||
7. Tu 12/15 | HW2 | Lab time — 2D transformations | ||
8. W 12/16 | 2D transformations | |||
Winter Break! Woo! | ||||
Week 4: Transformations and Frames | ||||
Date | Due | Class Topic | Out | Reading |
9. M 1/4 | Transformation matrices | §4.1–4.2 | ||
10. Tu 1/5 | Homogeneous coordinates; Inverse transformations; Coordinate frames | §B.1–B.5; §C.1–C.6; §4.3 | ||
11. Th 1/7 | Scene graphs; 3D transformations | HW4: Transformations | §4.7–4.8 | |
12. F 1/8 | HW3 | 3D transformations | §4.9–4.10; [§4.14]; §5.1 | |
Week 5: Camera Transformations | ||||
13. M 1/11 | Perspective & cameras
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§5.2–5.3 | ||
14. Tu 1/12 | Transformation redux: composition & rotations | |||
15. Th 1/14 | Lab time — 3D Transformations & Scenegraphs
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16. F 1/15 | Camera transformations | HW5: Projection Renderer | §5.5–5.7 | |
Week 6: Rasterization | ||||
17. Tu 1/19 | HW4 | Camera posing redux; Perspective projection | ||
18. Th 1/21 | Perspective projection redux; Normals & basic shading; Backface culling; Rasterization; Barycentric coordinates & interpolation; Z-buffering | |||
19. F 1/22 | Lab time — Perspective & rasterization | §5.8; §8.11; §12.2 | ||
Week 7: Raytracing | ||||
Date | Due | Class Topic | Out | Reading |
20. M 1/25 | The perspective normalization transform | |||
21. Tu 1/26 | Raytracing; 3D intersections & reflections | §12.3 | ||
22. Th 1/28 | HW5 | Lighting & shadows | §6–6.5 | |
Week 8: OpenGL | ||||
23. M 2/1 | Lab time: ray-triangle intersections | HW6: Raytracer | §6.7–6.8 | |
24. Tu 2/2 | The OpenGL shader pipeline | [§1.1–1.6]; §1.7–1.10; §2.1–2.2 | ||
25. Th 2/4 | WebGL, Javascript, and GLSL | §2.3–2.5 | ||
26. F 2/5 | GLSL shaders | §2.6–2.10 | ||
Week 9: OpenGL | ||||
27. Th 2/11 | Lab time: building a WebGL app | HW7: JS Mesh & WebGL Renderer | ||
28. F 2/12 | HW6 | Lab time cont'd | ||
Week 10: Animation & Optimized Rendering | ||||
Date | Due | Class Topic | Out | Reading |
28. M 2/15 | Animation & interaction | |||
XX. Tu 2/16 | HOS Day, yippee! | |||
29. Th 2/18 | Data representations; HW7 work time; Optimization data structures | |||
30. F 2/19 | HW7 | Backface culling redux | ||
Week 11: Advanced Rendering | ||||
31. M 2/22 | Octrees | HW8: Final Project | ||
32. Tu 2/23 | Project work time | |||
33. Th 2/25 | Demos & work time | |||
34. F 2/26 | Project work time | |||
Extended Period Week | ||||
Tu 3/1 | Final period 11:30am–1:00pm. Final projects due by 11:15am. During final period: demos and course feedback. |